angular-three-plugin:gltf
generates Angular components from gLTF 3D models; optimizing and transforming the models in the process.
Usage
ng generate angular-three-plugin:gltf [model-path] [options]
Arguments
Argument | Description |
---|
model-path | Path to the GLTF model file (required) |
Options
Component Generation
Option | Description | Default |
---|
—class-name, -C | Name for the generated component class | ”Model” |
—selector-prefix, —pre | Prefix for the component selector | ”app” |
—header, -H | Custom header to add to the generated file | "" |
Model Optimization
Option | Description | Default |
---|
—simplify, -S | Enable mesh simplification | false |
—ratio, -r | Simplification ratio (0-1) | 0 |
—error, -e | Simplifier error threshold | 0.0001 |
—precision, -p | Number of fractional digits | 3 |
Materials & Meshes
Option | Description | Default |
---|
—keep-materials, -M | Prevent material palette joining | false |
—keep-meshes, -j | Prevent joining of compatible meshes | false |
Textures & Format
Option | Description | Default |
---|
—format, -f | Texture format (jpeg|png|webp|avif) | “webp” |
—resolution, -R | Resolution for texture resizing | 1024 |
—draco, -D | Enable DracoLoader for compression | false |
Model Structure
Option | Description | Default |
---|
—bones, -b | Layout bones declaratively | false |
—keep-groups, -g | Preserve groups in the model | false |
—keep-names, -n | Preserve object names | false |
—keep-attributes, -a | Keep unused vertex attributes | false |
—shadows, -s | Enable mesh casting and receiving shadows | false |
Option | Description | Default |
---|
—transform, -t | Transform meshes via @gltf-transform/extensions | false |
—degrade, -q | Degrade meshes (specify method) | "" |
—degrade-resolution, -Q | Resolution for mesh degradation | 512 |
Output & Debug
Option | Description | Default |
---|
—output, -o | Custom output path | - |
—console, -c | Print output to console | false |
—verbose, —debug | Enable verbose logging | false |
—meta, -m | Include meta information | false |
—dry-run, -d | Run without writing files | false |
—force | Overwrite existing files | false |
Examples
Basic usage:
ng g angular-three-plugin:gltf models/character.gltf
Optimize model with simplification:
ng g angular-three-plugin:gltf models/scene.gltf --simplify --ratio 0.5
Generate optimized component with custom name and compression:
ng g angular-three-plugin:gltf models/asset.gltf --class-name="Character"